Mass Effect 3: Retaliation
Release Date: October 9, 2012
My Role: Quality Assurance Tester
This was my first project in AAA development. I was hired as a replacement for a team of testers whose contracts were expiring. I had to quickly learn as much as I could before the old testers left.
One of the largest multiplayer DLCs ever released by BioWare, the Retaliation DLC implemented 15 enemies, 16 character classes, 3 weapons, 3 ammo boosts, 5 consumables and 6 hazard maps. As well, it implemented a large challenge system that rewarded the player with a banner they could change.
My responsibilities included:
Performance testing necessary because of the increased particle effects in the new enemies and maps
Balance testing of new character classes, the weapons, and consumables both in isolation and within the existing game
Compliance testing of a 5x5 matrix of matchmaking possibilities between this DLC and the previous 3 (plus base-game)
Functionality testing of the art, animation, gameplay and audio of the new enemies
System testing of the Challenges by assuring that the challenges could be completed and the banners appropriately rewarded